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How To Fix Pillaged Land Civ 6

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One of my favorite games is Path of Exile, an action RPG which I find delightfully fun and creative. It's not the fast and relatively straightforward drop-in action RPG like Diablo 3, it seems a little odd, and has complicated systems. These complications though, lead to creative, fun, and flexible gameplay. It's more like a deck building game.

  1. How To Fix Pillaged Land Civ 66
  2. How To Fix Pillaged Land Civ 6 Release

Nov 24, 2016 Builders should work, but the repair icon isn't always obvious. Make sure to check the unit command list and not just the recommended actions. My mods for Civilization VI: Wondrous Wonders (Updated for Gathering Storm!). Here's how to use builders to build, repair, and destroy in Civilization VI. Civ 6 Thought: Pillaging Districts Civ 6 has it so instead of you building buildings in your city tile, you build them in a district tile. So my thought is if an enemy pillages that district, will it pillage the buildings and cancel their output/effect as well?

I realized that there is a distinction between ‘quick fun' games, where you want to just sink in for a while and have a good time doing what you already know how to do relatively well, and ‘learning games' where you have to continue to invest time in learning new complicated mechanics, and eventually achieve a sense of mastery. In these games experts sometimes proclaim the game ‘easy' because they understand its systems well, but ‘easy' often costs them hundreds or thousands of hours.

I feel like the Civilization series is very much the learning type of game. I played the earlier Civ games a bit, back to Civ 1 briefly, a bit of Civ 3, and around 12 hours of Civ 5 according to steam. I did ok on low difficulty settings, but I didn't get to 'mastery' really. I think the series is worthy of some learning investment, so I'm going to explicitly treat Civ 6 as a learning experience.

So… Playing to learn means that winning is a secondary goal. No restarting when things go badly, I'll carry through the bad time and try to learn lessons from them (not that I won't end it when it's past the point of usefulness. I want to note a few thing that I've learned as I go explicitly to help crystalize the knowledge. When I notice problems that might have been remedied with better planning many turns ago, I want to capture that for more thought later. When I have mechanics questions I'd like to raise them, answer them, and maybe do some science or research around them.

How

Here are some thing I've learned in my first default settings game so far:

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  • Barbarians are a threat early on, and need countered. I recall that they don't appear where you have vision, so at least nearby scouts are good.
  • Settling early can be high value. Picking places is important, and I'm not convinced the recommendations are very good long term. Freshwater from a river, or a one tile connection from a mountain are ideal. Due to 4 extra housing (+6 vs +2) from Aqueduct, is it actually better long term to NOT have fresh water if you planned a one tile gap from a mountain? Or skip Aqueduct? I recall something about Nighborhoods later, so maybe only medium term.
  • Escorts are a nice touch. Non military are captured when touched, captured barbarian builders this way. Wat? I recall hearing that settlers can be captured this way…
  • Unhappy cities (amenities too low) can revolt, which costs population and generates barbarians. These can be your good units, in my case 2x Conquistadors, my best unit. Not too terrible to clean up with city bombard, but definitely annoying.
  • Amenities are somewhat confusing, sources, flow between cities.
  • You can ‘race' a nearby border to claim valuable land by spending gold.
  • Gold flows more freely in this version, and fills a lot of gaps.
  • Ranged units are powerful, not just for the literal range, but also because they don't take losses when attacking, even other ranged units. Only while defending.
  • The rock-paper-scissors of early units matters, too many chariots and unable to take on spears.
  • Unit upgrades only occur on home territory tiles, and can be high value. Slings to archers was helpful. Can pre-plan these, build up an army and save gold, get the tech, and upgrade for an offensive.
  • Special resource requirements are problematic, no horses, although I can build chariots. Is that a bug? I got access to swordsmen, but I can't make any due to lack of iron. Seems to affect game flow.
  • My science instinct is strong, but I need to not sacrifice short term health too much.
  • Terrain affects combat, rivers boundaries are easy to defend (+5 to defender), hills did something I think.
  • Wonders are a race, and you lose the production for no gain if someone beats you there.
  • I'm not good at diplomacy yet, it looks challenging. I probably need to manage it well enough not to get double attacked, but for now I'll plan on getting attacked (DoW = Declaration of War) and let it happen.
  • Too little army going into a war, painful to catch up.
  • Builders can repair pillaged improvements (e.g. the things they can build) in one turn for no cost. Buildings from the capital need repaired by production.
  • Production is like stored time, and efficiency here is super helpful.
  • In general, it appears that most science (and civics) have boosts. Ignoring it for now, but later it feels like planning boosts properly could be a significant acceleration.
  • War is super distracting from progress, can derail wonders, infrastructure.
  • War costs amenities through war weariness.
  • How city sieges work is confusing. This helped: http://www.idigitaltimes.com/civ-6-guide-how-siege-cities-and-conquer-your-enemies-564550
  • Siege notes: Walls take only 15% dmg by default, protect city, half that from ranged. Siege units explicitly attack walls at full rate, or bypass walls and attack city at full rate. Healing can be stopped by ‘controlling' all tiles (occupy, or ‘zone of control' with ranged)
  • Capturing vs Razing is an odd choice. If the city is near me and badly placed, is it better to keep, or remove. I recall someone mentioning reconciling cities at the end of a war. I had to turn down peace when winning. because they refused to give my big city back.
  • What the heck is Niter?
  • Religion is complicated, and I'm unsure of the impact. I'm ignoring it for now, even as Japan rolls through my cities. Lost my initial religion. Not great compared with being spain and having religious oriented bonuses.
How

This was a big ‘after the fact' dump a while into my first game. I'd like to leave the blog post open and edit it as I go in future.

In this guide I am going to go through a few tips and tricks I have learnt whilst playing Civilization 6. These helped me get the information I need to be slightly better and learn about all the rich detail of the game.

This isn't a basic guide on playing Civ 6, more of beginners hints and ideas on how to improve your game play and ultimately enjoy the game more.

Pillaged tiles

When fighting another Civilization you can pillage their tiles with the flaming torch icon, but beware the same can also happen to you! If it does happen to you then seeing which ones have been pillaged and repairing them is key to get your city up and running again.

How to see pillaged tiles easier

Civ

Seeing pillaged tiles can sometimes be a little difficult, as the flames and smoke are subtle on certain structures. Switch over to strategic view to see them easily. Checkout the image below to see what I mean.

How To Fix Pillaged Land Civ 66

How to repair pillaged tiles

Fix

Here are some thing I've learned in my first default settings game so far:

However, it can be a challenge to find an antivirus platform to protect your Mac because so many options are only compatible with Windows.The good news is that there are plenty of antivirus solutions offered to Mac owners — you just need to know where to look. Mac pro software free download.

  • Barbarians are a threat early on, and need countered. I recall that they don't appear where you have vision, so at least nearby scouts are good.
  • Settling early can be high value. Picking places is important, and I'm not convinced the recommendations are very good long term. Freshwater from a river, or a one tile connection from a mountain are ideal. Due to 4 extra housing (+6 vs +2) from Aqueduct, is it actually better long term to NOT have fresh water if you planned a one tile gap from a mountain? Or skip Aqueduct? I recall something about Nighborhoods later, so maybe only medium term.
  • Escorts are a nice touch. Non military are captured when touched, captured barbarian builders this way. Wat? I recall hearing that settlers can be captured this way…
  • Unhappy cities (amenities too low) can revolt, which costs population and generates barbarians. These can be your good units, in my case 2x Conquistadors, my best unit. Not too terrible to clean up with city bombard, but definitely annoying.
  • Amenities are somewhat confusing, sources, flow between cities.
  • You can ‘race' a nearby border to claim valuable land by spending gold.
  • Gold flows more freely in this version, and fills a lot of gaps.
  • Ranged units are powerful, not just for the literal range, but also because they don't take losses when attacking, even other ranged units. Only while defending.
  • The rock-paper-scissors of early units matters, too many chariots and unable to take on spears.
  • Unit upgrades only occur on home territory tiles, and can be high value. Slings to archers was helpful. Can pre-plan these, build up an army and save gold, get the tech, and upgrade for an offensive.
  • Special resource requirements are problematic, no horses, although I can build chariots. Is that a bug? I got access to swordsmen, but I can't make any due to lack of iron. Seems to affect game flow.
  • My science instinct is strong, but I need to not sacrifice short term health too much.
  • Terrain affects combat, rivers boundaries are easy to defend (+5 to defender), hills did something I think.
  • Wonders are a race, and you lose the production for no gain if someone beats you there.
  • I'm not good at diplomacy yet, it looks challenging. I probably need to manage it well enough not to get double attacked, but for now I'll plan on getting attacked (DoW = Declaration of War) and let it happen.
  • Too little army going into a war, painful to catch up.
  • Builders can repair pillaged improvements (e.g. the things they can build) in one turn for no cost. Buildings from the capital need repaired by production.
  • Production is like stored time, and efficiency here is super helpful.
  • In general, it appears that most science (and civics) have boosts. Ignoring it for now, but later it feels like planning boosts properly could be a significant acceleration.
  • War is super distracting from progress, can derail wonders, infrastructure.
  • War costs amenities through war weariness.
  • How city sieges work is confusing. This helped: http://www.idigitaltimes.com/civ-6-guide-how-siege-cities-and-conquer-your-enemies-564550
  • Siege notes: Walls take only 15% dmg by default, protect city, half that from ranged. Siege units explicitly attack walls at full rate, or bypass walls and attack city at full rate. Healing can be stopped by ‘controlling' all tiles (occupy, or ‘zone of control' with ranged)
  • Capturing vs Razing is an odd choice. If the city is near me and badly placed, is it better to keep, or remove. I recall someone mentioning reconciling cities at the end of a war. I had to turn down peace when winning. because they refused to give my big city back.
  • What the heck is Niter?
  • Religion is complicated, and I'm unsure of the impact. I'm ignoring it for now, even as Japan rolls through my cities. Lost my initial religion. Not great compared with being spain and having religious oriented bonuses.

This was a big ‘after the fact' dump a while into my first game. I'd like to leave the blog post open and edit it as I go in future.

In this guide I am going to go through a few tips and tricks I have learnt whilst playing Civilization 6. These helped me get the information I need to be slightly better and learn about all the rich detail of the game.

This isn't a basic guide on playing Civ 6, more of beginners hints and ideas on how to improve your game play and ultimately enjoy the game more.

Pillaged tiles

When fighting another Civilization you can pillage their tiles with the flaming torch icon, but beware the same can also happen to you! If it does happen to you then seeing which ones have been pillaged and repairing them is key to get your city up and running again.

How to see pillaged tiles easier

Seeing pillaged tiles can sometimes be a little difficult, as the flames and smoke are subtle on certain structures. Switch over to strategic view to see them easily. Checkout the image below to see what I mean.

How To Fix Pillaged Land Civ 66

How to repair pillaged tiles

There are two ways to repair pillaged tiles (depending on the type of tile). One is to go to the production of a city and select to repair that tile, this will be district type tiles.

The other way is to send your builder to one of the tiles and repair it with the small spanner icon as seen below.

Turning on useful map icons

There is a lot of depth to the UI and the amount of information you can get for Civ 6. One of the more basic features is the icons you can turn on and off on the map.

Yield Icons

Yields are the basic currency/resource that fuels your city, these will be Food or Production. Turning on the icons to show you these icons is really useful. Down the bottom left you can click the map icons button and turn on Yield Icons, as seen below. The icons will then appear on the tiles. These are really useful as you can manage your citizens and set more on food for growth or more production to start building quicker.

Map Lenses

Lenses become more and more useful as the game goes on, but initially can just be something extra that can be ignored. The one lens which is particularly useful is when you are aiming for tourists. Turning on the Appeal Lens is incredibly useful at giving you a brief overview of tourism. You can see this in action on the image below.

Showing additional information

Getting as much information as possible is key to gaining victory in any Civilization game, especially Civ 6. The extra score details which show you what you might need to target when attacking enemy cities or what you aren't focusing on yourself.

How To Fix Pillaged Land Civ 6 Release

Turning on the additional score details

This is really useful and is almost hidden! Click the World Rankings button at the top right and then click the score button. Then tick the Show Details checkbox to see a breakdown of everyone's scores.

In Summary

This is just a couple of tips for Civ 6, aimed towards beginners, hopefully you found these useful and I may look at doing a quick video of them in the future. Above all I would look at turning on Yield Icons as these are very useful. Thanks again for reading and leave your comments below.





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